Railway

The Railway monsters are a series of Machine-Type monsters that focus on the positions of cards on the field, and manipulating those positions for attacks and effects. They are all based off of the concept of armored trains and railroad-mounted artillery pieces like the Schwerer Gustav, which now has its own canon card, "".

Playing Style
The Railway monsters utilize the same system of Monster Card Zone categorization as, counting the zone to the player's left as "#1", and following then system with the zone to the player's right as "#5". Some of the cards require specific zones to be placed in, and a few even take up more than 1 zone. The Railway monsters also use a lot of position-changing techniques, usually placed in Defense Position (so that the cards actually look like a line of train cars), changing into Attack Position on a player's turn to activate effects, and going back into Defense Position when attacked. The archetype uses a lot of swarming to quickly get monsters onto the field, and their ace card, a Field Spell Card called "Battle Line Parallel", allows for Spell and Trap Card Zones to be used as Monster Card Zones, imitating a sort of parallel set of tracks that can only be attacked if the regular line is defeated, but the monsters placed in the Spell and Trap Card Zones are destroyed if "Battle Line Parallel is destroyed.

Weaknesses
The Railway monsters provide an interesting concept for gameplay, but they can easily be stopped with many different strategies. Furthermore, their own drawing and summoning engine can clog up the hand once the field is full.