Submersible Phantom Beast

The Submersible Phantom Beast archetype is an archetype of WATER Machine-Type monsters. They are similar to the "" and "Flare Phantom Beast" archetypes. They are named after a ship and an animal, similar to the style that "Mecha Phantom Beast" monsters are created,

Playstyle
Just like Mecha Phantom Beasts is Token-oriented and the Flare Phantom Beasts are Counter-oriented, the Submersible Phantom Beasts are dice-oriented, allowing once per turn to roll a six-sided dice to change its Level, resulting to multiple Xyz Summons of monsters with different Ranks. Also, because of some Tuner monsters that the Deck provides, it can make even Synchro Summons.

Pros
Because of dice rolls, cards like "" can be exclusively made for this deck to get improved. Because of their WATER Attribute, "" can be a perfect monster for easy Rank 7 techniques. The Spell support of the archetype can get support for this neglected mechanic. Thanks to their -relatively- low ATK, "" can be a good card to toy with them, as well as "", while level-changing cards like "" can save you from bad dice rolls that "" can't solve.

Cons
Because of being Machine-Type monsters, "" is a threat, while Special Summons of their members can be disrupted by "", "", "", "" and "".

Names
Because they are named after a ship and an animal as a pun, this category shows the synthesis of the names of the names: