Card Rulings:Spellcaster Memoir


 * For Normal Spell, if your opponent play that card, it effect affect you instead, while your card affect for your opponent instead.


 * For Continuous Spell, you gain 1000 Life Points when it is activate, at any time.


 * For Equip Spell, the target monster, which was equipping, must lost 500 ATK and DEF points before any Equip card's effect approve.


 * For Quick-Play Spell, no matter what it do, it force your opponent to give up 500 Life Points and reset to bottom of his/her deck. It however, is an advantage for you, as it can return your Quick-Play Spell card to your deck while it inflict your opponent.


 * For Field Spell, as using for explain, when your opponent's  attacked, it lost 1000 instead of gain them.


 * For Ritual Spell, as using for explain, you and your opponent are unable to Ritual Summon  as it normal to do. But however, you or your opponent must Ritual Summon other level 8 instead, like  or etc.