Card Lores:Rampaging Nightmare

Lore 1: ''Discard 2 cards from your hand or deck to activate this card. After activation, this card is treated as an Equip card; equip it to a monster with "Cyber-Tech Nightmare" on your side of the field. The equipped monster gains the following effect:''

''Increase the ATK of this monster by 500 + an additional 300 for every monster on the opponents field. For as long as this card is equipped, by checking the number of monsters on the opponents field before the Battle Phase begins the equipped monster can attack as many additional times as the number of monsters on the opponents side of the field.''

When the Battle Phase ends, the controller of the equipped monster takes Damage equal to 1/4 of the equipped monsters original ATK, multiplied by the number of times the equipped monster attacked during that Battle Phase.

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