Meklord King

Introduction
"Meklord King" is an archetype of Machine-Type monsters that is considered to be a sub-archetype of the "Meklord" archetype. They have similar abilities to the "Meklord Emperors" as they both can absorb monsters, and power themselfs up, but the "Meklord Kings" are much diffrent than the "Meklord Emperors" themselves. Instead of absorbing Synchro Monsters, they can absorb Fusion Monsters to power themselves up.

It was not surprise since they first appeared in the "", making them even more dangerous than in other dimensions. The only two dimensions that would make these monsters more dangerous besides the" Fusion Dimension" are the "", and the "Normal Dimension". These monsters earned the name "Fusion Killer" because of their effects to absorb Fusion Monsters. These monsters can be useful for either organizations who has an extreme dislike towards Fusion Monsters, or some members of the Lancers who wanted to countered the invaders from the "Fusion Dimension".

This can be countered by summoning a Vortex Synchro Monster or a normal Synchro Monster (including using Fusion Monster as a Synchro Materials), Ritual Summon, countering with cards like, Gaia Drake, the Universal Force, as the latter cannot be targeted by monster effects, use Xyz Monsters, or simply don't Fusion Summon.

Playing style
The archetype focuses on taking advenage of your opponent's Fusion Monsters. They are far dangerous on their own even if the opponent didn't use Fusion Monsters. Since all of them are Machine-Type monsters, cards such as "" can supported them.