Advanced Gameplay FAQ

This is a list of Gameplay articles deemed as being suitable for "Advanced" players.


 * What are Card Numbers?
 * 1st and Unlimited Edition Differences
 * Introduction to the Extra Deck
 * Introduction to Removed from Play
 * Advanced Monster Cards
 * Introduction to Fusion Monsters
 * What are Fusion Material Monsters?
 * What are Fusion Substitute Monsters?
 * Introduction to Synchro Monsters
 * Advanced Effect Monsters
 * Introduction to Spirit Monsters
 * Introduction to Gemini Monsters
 * Introduction to Tuner Monsters
 * Advanced Summoning Monsters
 * Introduction to Fusion Summons
 * Rules for Fusion Summons
 * Advanced Monster Effects
 * Introduction to Quick Monster Effects
 * Optional and Mandatory Trigger Effects
 * Alternate Win Conditions
 * Introduction to Chaining
 * Equip Cards & Equip Spell Cards
 * Introduction to Missing the Timing
 * Introduction to Maintenance Costs
 * Activating & Resolving Cards
 * Spell Speeds: Clarifications & Examples
 * What are Activation Requirements?
 * Activation & Targeting Eligibility
 * Why are "Negate" and "Destroy" different?

Unsorted

 * "Negate" vs. "Destroy" and Continuous Cards
 * Battle Position Changes
 * Chains, Activation, and Resolution
 * Continuous Trap Cards with Ignition-Like Effects
 * Costs
 * Costs: Fusion Material & Ritual Spell Tributes
 * Counter Traps and Chains
 * Difference between Costs and Effects
 * Equip Cards
 * Missing the Timing - Optional Trigger Effects
 * Negating Continuous Card Costs
 * Returning Activated Cards
 * Rules for Quick-Play Spell Cards
 * Simultaneous Effects Go On Chain
 * Summons & Chains
 * Toon Monster Rules
 * Union Monster Rules