Card Tips:Mylandris, the Siphonophore Dragon

Here are several tips for how to play this card. Now here are some ways to counter it.
 * This card is the trump card of the Siphonophore series. Its purpose is to shut down mills by redirecting destroyed cards to the Deck instead of letting them go to the Graveyard as usual. If you are going to include this card in your deck, it is going to have to be a central focus of the Deck. The best thing to do against Mylandris is to somehow get it off the field using a Kaiju, or to destroy it with something with over 4000 ATK. It can stick around for a while, but it is not likely to enter the Attack Phase. It makes milling harder to do, as anything that gets destroyed on your field sent back to the Deck.
 * Mylandris can go in either the Pendulum Zones or on the field. On the field, cards that are destroyed go to the Deck, not the Graveyard, however, while in the Pendulum Zones, Mylandris renders everything on your side of the field immune to card effects. Play this card wisely.
 * The most efficient way of dealing with Mylandris decks is to have a beatstick around with over 4000 ATK. Mylandris is a boss monster, so it will take a while for him to be summoned. Level 8 Siphonophores are also not easy to get, and do not have the ridiculous DEF stats of Mylandris. Decks involving Mylandris are often stall decks due to the sheer stall potential of sending all destroyed monsters to the Deck instead of to the GY. As such, destroying Mylandris and/or the cards that become him is important because that can end stall strats revolving around him.
 * He can steal cards from you and give them to your opponent once per turn. Using a card that's immune to card effects to stop Mylandris is great. Also, you can try tributing it to a Kaiju monster to shut it down, which can practically end the game for decks that rely on Mylandris.