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The Venti (Wind in Latin) are an archetype comprised of WIND and Thunder-Type monsters. The Venti themselves exist from all over the globe, creatures of Wind given a partially physical form, due to a mysterious energy affecting them, along with three other aspects of nature. Unlike their brethren, the Venti have no true longstanding goal or wish, other than simply surviving, and as such only enter battle with their fellow tribesmen as a way of self preservation. Each Individual Venti takes its name from a various God of Wind from around the world.

Playstyle
Much like the other tribes, Venti only specialize in one form of Extra summoning, their signature trademark being Composition Summon, however they are limited by the fact that they only have a single Base Monster, "Soul of Venti".

As the monsters themselves come from different parts of the world, each sect of the Venti has its own style of fighting, save for their leaders who gain effects when Tribute summoned. (I.E. The Venti who have name themselves after the Dwarves of Norse Mythology have higher attack strengths, but cannot attack directly unless you control another Venti monster, whereas the Greek Venti have lower attack strengths, and generally more supportive effects, they must be in face-up Attack Position to do so.)

Weaknesses
While the ever present effect of "Poisonous Winds" can hinder the Venti, another large weakness is that; save for their Composition Monsters, they all have a DEF of 0, and as such suffer from decks like: "Spiders", "Karakuri", and other decks that revolve around changing battle positions, as this also prevents some of them from activating their effects.

Trivia
The Venti are Thunder-Type Monsters due to the energy that gave them life. By posing as Gods of Wind, they tricked Humans into creating armaments for them that when bound to a Venti, gave them more Humanoid forms; though they lacked Flesh being creates made solely of winds. Their Composition monsters share this trait, however, each Composition takes pieces of the individual armaments and creates a single suit to define themselves, thus giving them a fully physical form on the out most layer.

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