Instellar

The Instellar series is series of dark-type monster and support-like trap cards whose main goal is to Xyz summon various low rank Xyz and Synchro monsters. Appearence of Instellar monsters are shrunken and lean-looking interstellar creatures. All instellar monsters have maxium of 1000 or less ATK and DEF, also "normal" effect monster ones share effect "If X occured, send this card to graveyard during their controller's standby phase."

Insta-tellar  is variation of Instellar monsters. They are powerful very low-level Synchro monsters which summoning cannot be done without instellar monsters.

Name "Instellar" is modification of word "Interstellar."

==Playing Style==

Usage of Instellar is easy and different when you know how to use them. Instellar plays role of weak monster search & summon strategy to perform powerful effect-based assault and lockdown on the field.

Basic startup is to defend yourself as long as you get either " Instellar Yam " or "Instellar Om ." By their effects you can start aggressive rampage in one turn. "Yam" can summon another Instellar from your hand and Om one from your deck. Defend yourself and boost summoning by related trap cards. Also, Don't be afraid of their standby phase death, just don't leave them into field alone. Xyz or synchro summon as quickly you can. Usage of "Instellar runaway" is useful to xyz summon monsters faster. Goal is to weaken enemy monsters and attack with low-level instellar monsters to cause damage and lockdown effects to enemies.

Xyz monsters "Instellar Quoy"  and "Instellar Krak " give quick control over field and also synchros "Isnta-tellar Machio " and "Insta-tellar Ill " give offensive boost. "Quoy" makes enemy unable to special summon monsters and "Krak" deactives trap cards which destroy cards. "Machio" makes all attack position monsters go to defense position, meanwhile "Ill" makes enemies DEF become passively to 0. With related trap cards Instellar is powerful attacker and lockdownmaker.

==Weakness==

All instellars have ATK and DEF less than 1000 and Insta-tellars less than 1700. This makes almost any enmy able to destroy any cards of this series easily. Also anti-meta cards which negate effects and destroy monstrers are lethal. Also, if player have unlucky day and won't get any useful cards at first 3 turns, game is already over for the user.