Death Network

Death Network, often referred to as the "death game" by inhabitants of the Fabricated Dimension, was a massive Dueling simulator where winning or losing spelled one's fate. Winning meant leaving the game as a protector of the recreated world, while losing meant death or permanent confinement. It is loosely based off Sburb from the webcomic Homestuck and various other death arena stories, although with several key differences.

Main Players
Death Network runs through the internet, but has supernatural properties that allow it to create Solid Vision in the player's world. Its true goals are unknown to the players, who believe that this is merely another Dueling simulation with added features. Before signing up to play the game, players must buy a Deck reader and scan each of their cards through it into Death Network's database. They must clearly indicate which cards they intend to use in their main and side Decks, and which ones will only be used as ante cards. This is to ensure that players are actually using cards that they own and sticking to one Deck type, and aren't using counterfeits.

Over the first day, nothing seems to happen, but the world around the players over that week will slowly distort and crumble away, ensuring that all non-players die and have their consciences trapped within the game's database. Even the players may die if they're unskilled. Ultimately, players must find five key cards that correspond to one of 8 "planets" that was assigned to them upon launch, then use them to open a portal into the virtual realm, where the true game begins.

The first two players to reach a planet "win" the preliminary round, and other players assigned to that planet cannot open the portal and end up sealed within the game, unless they meet certain conditions (outlined later). On the planet, the two players must then face off as opponents. The Field Spell Card for the planet is active permanently and cannot be removed, forcing the players to adapt to the new conditions. They are then given one month to Duel against NPCs, where they can ante their cards and receive new ones to strengthen their Decks, or find planet-specific cards scattered around. During this time, players are free to contact each other regardless of planet placement, but at their own discretion.

At the end of the 1-month period, the players will then Duel against one another in one decisive Duel. The winner of this Duel receives their planet's Field Spell and is free to travel to other planets and casually Duel as they see fit, warming up for future NPC boss fights. The loser of this Duel (the "flop") is at the winner's mercy; the game will turn off its filters and restrain the loser's actions. End-game is easier with a healthy cast of all 16 original players to battle the final boss, however, so any depraved actions lead to a great disadvantage against every player in the session.

Scions
If the 1-week period of Solid Vision has not expired and all 16 primary players are in the session, it is still possible to play the game and survive through an alternate route. Up to 16 players can challenge one opponent each this way, and must defeat them in a sudden death match of 4000 LP. The loser is killed by the game, while the winner has a window of time to find the five cards they need. Upon doing this, one of the "god" NPCs will appear, and two players in question can then form a pact with the NPC, giving themselves up to them in debt for a second chance. There, these "scions" will wait out the initial month, warming up against the other scions if needed.

The players from the "Land" planets' next mission is to test the worthiness of these scions.

Unfinished