Main Phase 2

After the Battle Phase, the Turn Player enters Main Phase 2. In this Phase, any action that could normally be performed in Main Phase 1 can occur, as long as the requirements are met (i.e. no more than 1 Normal Summon or Set).

In Main Phase 2, the Turn Player may:


 * Normal Summon, Tribute Summon, or Set a monster if you have not already done so in Main Phase 1.
 * Special Summon a monster(s).
 * Manually change the Battle Position or perform a Flip Summon on a Monster Card, provided it was not Set or Summoned in Main Phase 1.
 * Activate effects, such as those of "Barrel Dragon" or "Blowback Dragon" if they have not been activated in Main Phase 1.
 * Activate or Set Spell and/or Trap Cards of any speed. Quick-Play Spell Cards and Trap Cards cannot be activated in the turn they are Set.

If a particular monster wasn't Summoned this turn, the Turn Player can flip it face-down using its effect (such as with "Guardian Sphinx" or "Swarm of Scarabs"), and then perform a manual Flip Summon on it, since the rules state that one manual Battle Position change may be performed per turn.