Duel Weapon

The 8 Rules of Duel Weapons and their ADP [v.2]:

Duel Weapon have are WHITE Colored and BLUE borders, they also have their own Duel Weapon Attrbute!!!

1. Duel Weapons go in the Extra Deck

2. Each player can only have 1 Duel Weapon in his/hers extra deck.

3. Duel Weapons are not Spell/Trap/Monster Cards, they have their own support and negators.

4. Once per turn, instead of a normal summon, you can place 1 Duel Weapon face-up on top of your extra deck until the end of your turn. This is called a Duel Summon, and you can only have 1 face-up Duel Weapon at the same time!

5. Duel Weapons increase theirs ADP most of the time by themselves!

6. You start your Duel with 0 ADP, just like you start with 8000 Lifepoints. The amount written on your personal Duel Weapon is the MAXIMUM ADP you can have, there are no exceptions. So choose your Duel Weapon carefully! If you are to exceed your MAXIMUM ADP then no worries, all extra ADP vanishes until you have exactly your Duel Weapons MAXIMUM ADP! You note down your ADP just like you note down your Lifepoints!

(I placed the maximum ADP writing in place of the Level Stars)

7. When reached enough ADP you can activate effects, written on the Duel Weapon, or on a effect monster/spell or trap card.