User:D.Kaiser/Sandbox 2

Decklists

 * This is my allie's decks. It is still a work in progress as it needs some more support and maybe even a new deck style.

Card ideas

 * Redo Gadjiltropolis and make Gear Overdrive (check to see if "Ancient is needed"). Counters are gained with gadgets...but it needs an AG aspect, maybe "When an Ancient gear destroys a monster...". Also make a Ancient Gear/Gadget "Charge of the Light Brigade"-like card.
 * End of Days (ritual field spell)
 * Spell Counter cards
 * "god from the machine") is a plot device in which a person or thing appears "out of the blue" to help a character to overcome a seemingly insolvable difficulty.

Fanfic ideas
Comung Soon

Wikia ideas

 * 1) Demon, Angel, Soldier, and Undead = Fiend, Fairy, Warrior, and Zombie.
 * 2) Death = Doom, Destruction, or Des
 * 3) Hell = Inferno, etc.
 * 4) Demon, Deamon, whatever other bullsh*t means demon = Archfiend
 * 5) Devil ... = not Archfiend but another "evil/dark" name like "Doomfire" (Volcun Devil = Volcanic Doomfire)
 * 6) Description should have "Show/Hide" function
 * 7) -Should be noted that images should, in my opinion, work like the following: If a card doesn not have an image, someone can make a card "outline" (everything but the cards "picture"). The real image should be discussed with creator (if the description box is filled.) If a card displays graphic violence, nudity (O.O ... niCE!), drug reference (sweet...tropical rain forest...puff), the images should be removed...BY F***ING DEFAULT.
 * 8) Deckmaster effect, Synchro chants, references, etc. should placed if the trivia section or in the appearance if they are in a fanfic. (This is a TCG/OCG card site. Any Capsule and Dungeon Dice monster bullsh*t should not exist, because there is no universal way to make a capsule or dungeon dice monster card). See Nature vs. Nurture
 * 9) For now we should not make new types, only archetypes. Dark Tuners and Dark Synchros should even be discourraged until we clean up this site.
 * 10) I think we should have forums to debate the pages of some cards. If a card is too powerful in one person's view others should be able to debate flaws with the creator.
 * 11) Cards should not be based off of other media, at least not directly. My ExTerminator IS based of the Terminator movies. It has the ability to "terminate" and shape-shift. But the name is different and I give credit to the original makers of the Terminator franchise. But Mario and the various Pokémon cards (they have there own f***ing card set, why add it to Yu-Gi-Oh!?) should be removed.
 * 12) . We need a revised version of this.
 * 13) . Update this
 * 14) . What the heck is a Virus Card, and can an image be made? If not...why have them?

Cards that need to be proof read:
- -
 * Predator Dragon : A "Cyberdark" monster equipped with this card gains 500 ATK.
 * Flashbang Dragon: When this card is destroyed by battle you can select up to 3 monsters from your Deck and send them to the Graveyard. Then, for each LIGHT Dragon-Type monster(s) sent to the Graveyard by this effect, you can negate 1 attack from a monster your opponent controls during the current Battle Phase. When this card is sent to the Graveyard, you can Special Summon 1 Dragon-Type monster with 500 or less DEF from your Deck.
 * Ancient Gear Airfortess - Gadjiltron Dragon :
 * This card cannot be Special Summoned except by a Fusion Summon of any "Ancient Gear" or "Gadget" monsters including at least 1 "Ancient Gear Gadjiltron Dragon", 1 other "Ancient Gear" monster and 1 "Gadget" monster.
 * "Ancient Gear Gadjiltron Dragon" + 1 or more "Ancient Gear" or "Gadget" monsters

This monster cannot be Special Summoned except by Fusion Summon and by sending a "Gadjiltropolis" you control to the Graveyard. The ATK of this card is increased by 100 x the number of Fusion Material Monsters used for its Fusion Summon and by 300 x the number of Gear Counters that were on "Gadjiltropolis" when it was sent to the Graveyard. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If you Fusion Summon this card by sending any of the following monster(s) as Fusion Material’s, this card gets the appropriate effects: ● "Green Gadget": During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ● "Red Gadget": Once per turn, you can negate the activation of a Spell, Trap, or Effect Monster's effect that targets this card and destroy it. ● "Yellow Gadget": Once per turn, you can destroy 1 Spell or Trap Card your opponent controls. -
 * Ancient Gear Draw Card

or - - - or - -
 * 1) This card can only be activated if you control a Ancient Gear monster. You cannot declare an attack during this turn. Draw 3 cards.
 * 1) This card can only be activated if you control a "Ancient Gear" monster. Draw 3 cards. Destroy 1 card on your field.
 * Volcanic Mortar: You can discard this card to the Graveyard to add 1 Ring of Fire from your Deck to your hand. When this card is sent to the Graveyard, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard x 100.
 * Volcanic Magnum: If this card is sent to the Graveyard for the Synchro Summon of a "Volcanic" Synchro Monster, inflict 500 damage for each Synchro Material Monster used to Summon it to your opponent.
 * Volcanic Flare: Discard 1 "Volcanic" monster with 500 or less ATK. Draw 2 cards.
 * Volcanic Reload: Return 1 "Volcanic" monster with 500 or less ATK from your hand to the Deck, then draw 2 cards.
 * Mantle Plumes: This card can only be activated when "Ring of Fire" is active on the field. Each time a "Volcanic" monster(s) is sent to the Graveyard, inflict 500 damage to your opponent. (500 per monster)
 * - Fusion: Select Fusion Material Monsters that are listed on a Fusion Monster that are removed from play, and return them to their owners' Graveyard and Special Summon that Fusion Monster from your Fusion Deck.