Card Rulings:Tri-Force Jammer


 * 1) Sending two cards to the graveyard is a price and is performed at the time of the card's activation, not it's resolution.
 * 2) If sending exactly two cards to the graveyard is impossible, such as due to the effect of Macro Cosmos, this card can't be activated.
 * 3) The two cards don't have to both come from the hand or the field exclusively. You can send one card from the field and one from your hand.
 * 4) Tri-Force Jammer can be activated in response to the activation of the effect of cards that are already face-up on the field.
 * 5) Tri-Force Jammer can be used to counter the effects of cards activated in the hand, graveyard or while they are removed from play.
 * 6) Tri-Force Jammer can't be activated in response to effects that don't start a chain, such as, for example, Degenerate Circuit's effect to remove a monster from play.
 * 7) The two effects to negate the activation of an effect and return the card to the deck are seperate and are executed in order. If returning a card to the deck is currently impossible, such as due to the effect of G.B. Hunter, the first effect is still applied.
 * 8) The card negates a card effect's activation and not the card's effect. As such, if the affected card still remains on the field after this card's effect's resolution (such as due to the effect of G.B. Hunter) any continuous effects of that card has still apply and its controller can activate its effect again during the same turn (if it can be activated more than once per turn).