Spell Card

Spell Cards (formerly known as Magic Cards) are green-colored cards that have various effects to alter the play of the game. Often, a Spell Card has a single effect to provide a bonus to the user or a weakness to the opponent. All Spells are 1 (with the exception of  . You may play as many Spell Cards as you would like per turn.

Although Spell Cards are often not as powerful as a, they have the advantage that they may be played the turn they're drawn without having to them first. A Spell Card may be activated the turn it is  as well (with the exception of s).

In a typical, Spell Cards occupy a little less than half of the total deck size (around 12-15 cards) and collectively with often have a 1:1 ratio to.

Some very powerful Spell Cards have been banned from tournament play, like "". Upper Deck has released new, less-powerful replacements for some of these cards. For instance, "" has been replaced in by "", which requires a  and only s  monsters.

Used properly, a single Spell Card can significantly alter the game in the user's favour.It isn't uncommon for a player to win a with the use of a single Spell Card. is a common example of a Spell Card that is capable of winning a.

Types
A Spell Card's type is designated by a symbol to the right of the words "Spell Card". The various Spell Card Types are:
 * No Symbol
 * , symbolized with an "infinity" symbol.
 * , symbolized with a "plus" symbol.
 * , symbolized with a lightning bolt.
 * , symbolized with a compass.
 * , symbolized with a torch.