Archknight

Archknights are an archetype of FIRE Attribute Psychic-Type monsters. Their effects predominantly revolve around maintaining hand and field advantage through banish manipulation. They are supported by Spell and Trap Cards of the same name, and as a general rule: The Archknight monsters primarily search for and recycle the Spell and Trap Cards, while the Spells/Traps, in turn, primarily summon and recycle the monsters.

Archknights have the uncanny ability to recycle virtually any card of their archetype from the Graveyard back into their owner's hand. Most combos associated with Archknights revolve around creating a loop that continually recycles a specific monster(s) and a specific Spell/Trap Card(s).

The Level 5 and higher Archknight monsters are all Fusion Monsters, whose effects are split between generally maintaining advantage, and disrupting your opponent's plays.