Mad Scientist (archetype)

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Draugmoth introduces a massive new archetype, the Science-type cards and their first archetype, with their own unique type and style of play. He understands that it is seriously not recommended to make a new type, but he plans to make more Science-type cards in the coming months, all serious cards with serious support (unlike those pathetic psychics).

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The “Science” type consists of the Scientist cards, eleven LIGHT-type monsters with 1200 ATK and DEF. Their effects focus on summoning “Experiment” monsters, who are extremely powerful, but only last for three turns. There are sub-archetypes in the Experiment monsters which are based on their Scientists: Tactics in the Scientist cards differ from most other archetypes. Due to their effects, Scientist decks can gain massive hand advantage. However, Scientist decks have trouble maintaining field advantage because they may only Special Summon 1 monster per turn per scientist. This limits the field to 4 monsters (2 experiments + 2 scientists). Also, because Experiments are so specialized, users find themselves with lack of flexibility when countering different decks. It is recommended to use 2 types of scientists so as to increase flexibility and unpredictability.
 * Al (Spellcaster) – focus on damage prevention and removal of spells.
 * Bob (Plant) – focus on multiple attacks & piercing damage.
 * Olga (Fish, Sea Serpent, Aqua) – focus on eliminating high-level monsters.
 * Ace (Dinosaur, Dragon) – focus on burn damage.
 * Nat (Psychic) – focus on card prediction and removal of traps.
 * Naj (Zombie) – focus on swarming the opponent’s field, like Ojama cards.
 * Greg (Rock) – focus on healing.
 * Sal (Machine, Thunder) – focus on direct attacks.
 * Pat (Pyro) – focus on eliminating low-level monsters.
 * Tam (Warrior, Beast-Warrior) – focus on defense from monster attacks.
 * Tak (Fairy, Fiend) – focus on resurrecting dead Experiments.
 * Zeta (Beast, Winged Beast, Insect, Reptile) – focus on producing tribute fodder for a Fusion or Synchro.

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Scientist Card: Template You take double battle damage from battles involving this card. If this defence-position card is destroyed by battle, you take battle damage. When this card is Normal Summoned, Flip Summoned, or Special Summoned, add 1 X-type “Experiment” monster from your Deck to your hand. During your Main Phase, you can remove this card from play to Special Summon 1 X-type “Experiment” monster. If you do, this card is returned to your hand during your next Standby Phase. During the time this card is removed from play, no monster can occupy its card zone. Experiment Card: Template This card can only be Special Summoned by the effect of a card that specifically states the summoning of “Experiment” monsters. This card is destroyed during the 3rd End Phase after it is Special Summoned. You can return this card from your field or Graveyard to your hand to add 1 “Scientist” or “Experiment” monster from your Deck or Graveyard to your hand.

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