Chaos Command

Based off of, this archetype relies on blocking your opponent's ability to use monster effects. They are mainly Warrior or Spellcaster-types, and are often Light Attribute.

Cards such as Chaos Command Center. Chaos Command Revenge, and Chaos Command Spotter are useful to summon additional monsters, and cards such as Chaos Command Enlistment and Chaos Command Warhorse are useful to search for particular cards.

A key card for this archetype is Chaos Command Grand Champion, who protects itself and other Chaos Command monsters from spell and trap cards. It is also fairly simple to get out, as you only need 2 Chaos Command monsters out. An alternate powerhouse is Chaos Command Fighter, who prevents many cards from being special summoned (unfortunately, this includes the grand champion as well).