AIR type is a brand new type. Like it expect, Air monsters somehow related to Wind attribute, it might be a monsters that can created a wind, monsters that can control over wind... They can be gas, cloud, spirit of a creature (not a Spirit monsters). There are also some high-speed monsters can be qualified as an Air type. Their ability is often centered around MOVING ZONE effect, that help them get control over the field, Many of their effects also deal with destroy Spell/Trap cards zone.
Another main weakeness of Air stragery is that their effects are mainly activate in the controller's turn. It has just few cards that allowed to activate in opponent's turn, that make Air are often unprotect and easy to destroy them.
Some notable cards include:
List of all Air monsters: