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Attributes, are essentially the "Elemental" groups for each Monster Card. There are different cards made to support each "element", and there are popular monsters of each kind. It is possible for a monster to be considered part of multiple attributes via a card effect, such as with cards like "".
The Attributes are:
New attributes that are only found here on YGO Card Maker:
DARK monsters are perhaps the most numerous of all monsters. Many well-known monsters are of the DARK attribute, such as Fiends and Zombies are usually DARK and so are all the s. Many Spellcasters are also DARK, such as the . Although LIGHT is the opposite of DARK, there is no true advantage over one side among the game, although there are cards such as , , and which lower the stats of the opposing attribute.and .
Being one of the most versatile and common Attributes, DARK monsters and the cards akin to them can work with many different Deck Types, and rarely does a typical deck lack at least one. However, it can be said that many DARK cards have something to do with Spell Cards and the like, perhaps reflective of the mysterious and shadowy nature of darkness, coupled with the great number of DARK Spellcaster. Chaos Decks favour DARK monsters as well as LIGHT monsters, and are in fact instrumental in summoning the key cards of the Deck (i.e. , , and ).
A recent theme is development of DARK-attribute versions of other cards, such as, and . These cards tend to revolve around removing other DARK-Attribute Monsters in the Graveyard from play in order to activate their effects.
EARTH monsters are powerful cards focused both on brute strength and rock-solid defense. The Field Spell Card Rock-Type monsters, is also good to use, since Rock-Types are nearly all EARTH. Structure Deck 7: Invincible Fortress takes advantage of this by strengthening EARTH cards and striking opponents hard with high ATK. Warrior, Rock, Beast, Beast-Warrior, and Plant-Types are the most common EARTH monsters, though there are others of many different Types. Some of the most powerful EARTH monsters include:is targeted toward EARTH monsters, increasing their ATK by 500. Another Field Spell Card, , while it uses
EARTH monsters are not greatly supported by other cards, though they have a few. Those include: Warriors., , , and for EARTH
Warrior monsters, and so can use many of the cards that support EARTH types, as well as those designed specifically for Warriors, and specifically for themselves.cards are all EARTH-
FIRE-Attribute monsters are commonly associated with Pyro, Dragon, and Machine, though it is not uncommon in other Types such as Warrior or even Beast. FIRE Monsters are somewhat oppositely linked to WATER monsters, but there is no direct advantage outside of one of the Video Games.
FIRE-Attribute Monsters tend to focus on inflicting Effect Damage on your opponent's Life Points and stacking up in ATK points when on the field together, along with the appropriate lockdown cards like "" and " " to protect the burn monsters.
- Automatically Special Summons a FIRE Monster with 1500 ATK points or less when destroyed in battle.
WATER Monster's ATK by 400.- Boosts all FIRE Monsters' ATK by 500 while simultaneously weakening
- Increases the ATK of all FIRE monsters by 500 points, at the cost of weakening their DEF by 400 points.
Warrior-Type with 500 ATK, but gets an additional 1000 ATK points for each FIRE Monster on the field besides himself.- A seemingly very weak
Pyro monsters attack by half.- A powerful Direct Damage dealing Spell Card that deals damage equal to a
- A Trap Card that deals 500 points of damage to an opponent every time one of the controlling player's FIRE Monsters is destroyed.
- Another powerful Direct Damage-dealing Trap Card that deals damage to an opponent equal to the original ATK of a Tributed FIRE monster.
Though FIRE Monsters can be extremely powerful, they tend to lack support for one another. Instead of focusing on combining and drawing on their strengths as a whole, coupled with the fact that there are few good Spells/Traps to suit them than some of the other Attributes (most notably WATER), FIRE Monsters can be seen as having a negative impact on the opponent. They take out Life Points slowly, and dealing some mighty damage with their high ATK, rather than helping the player directly via drawing, increasing Life Points, etc.
The Blaze of Destruction Structure Deck emphasizes combos, and if a monster itself is on the field, it will be destroyed easily because of no other monsters to support it.needs other FIRE monsters to survive, for example.
Also, "Pyro and FIRE-Attribute monsters to 0." decreases the ATK of all
LIGHTs served as Tribute fodder for the two Envoys (and ). They used to serve the same capacity in Chaos Decks, for , until its September 2006 ban.
Many LIGHT monsters focus on positively reinforcing the player instead of directly damaging the opponent, such as by increasing their Life Points or allowing the player to draw extra cards from their Deck.
WATER is a very versatile Attribute, and even has it's own deck based around such monsters, the WATER Deck. The Monster Types typically associated with WATER are Aqua, Fish, and Sea Serpent, though Plants and Reptiles are not uncommon WATER types. WATER is usually thought of as the opposite to FIRE, though there is no real advantage for either Attribute over each other.
Because of their versatility, WATER monsters can be used in a number of strategic ways, possessing many different abilities. Some of the most powerful WATER monsters include:, , and . The popular WATER Deck typically tries to boost the ATK of WATER Monsters with Field and Equip Spell Cards as well as monster effects, while simultaneously lowering their Levels with to summon them faster, very effective strategy when played right.
WATER monsters enjoy great support, especially from Spell and Trap Cards such as, , and . They also have 3 Field Spell Cards specifically targeted towards them, more than any other Attribute:
Monster cards that aid WATER Decks are great in number as well:
- , a Deck Searcher for WATER Monsters.
- , boosting the ATK strength of all WATER monsters on the field by 500.
- allows the player to take control of the opponent's WATER Monsters.
- use to search "A legendary Ocean out.
One weakness of WATER Decks and WATER monsters in general, is that they rely onor to work to their potential. Some of their effects are also rather passive compared to other Attributes, such as FIRE's aggression and EARTH reliable defensive tactics. All in all, though, a well-prepared WATER deck can be an extremely difficult obstacle to overcome.
WIND monsters are often flying monsters, such as the Winged Beast-Type, though Insect, Fairy, and Dragon are not uncommon. Other WIND monsters include , , and . WIND is usually thought of as the opposite of EARTH, though there is no direct advantage other than in certain video games., perhaps one of the most famous WIND monsters among the game as well as the anime. This Attribute is greatly under-represented, but the most common type associated with it is the
The WIND monster strategy is difficult to define, and not many players run WIND Decks, though the strategy seems to focus on removing opponent's cards from the field or by bouncing cards back to their hand, and working best with Spell and Trap Cards. This is evident in cards such as Winged Beast monsters and is featured in Lord of the Storm), and the cards usually seen in a , like . Generally speaking, the option to attack multiple times with a monster in the same Battle Phase is also associated with WIND monsters (such as ). Taking advantage of this effect, however, is usually rendered somewhat difficult by the low original ATK of most Wind monsters., (which is designed for primarily WIND-Attribute
It is very likely that WIND monsters have the least number of supporting cards of all Attributes. But a few of them include: Winged Beast types' ATKs by 200, as well as that of Dragon and Thunder types., , , and . is a Field Spell Card which increases the ATK of WIND monsters by 500, and is similar in increasing
Only 4 monsters, the, belong to the DIVINE Attribute in the OCG/TCG:
Thewere only Divine-Attribute in the Manga, however in the OCG/TCG they were made DARK-Attribute.
Divine has only 2 support cards: "" and " "
DIVINE Xyz Monsters do not canonically exist, but they can exist in fanworks, with the color of their Overlay Units being chosen by the maker. In Taylor Gorrell's works, DIVINE Xyz Monsters have rainbow-coloured Overlay Units.
TIME is a custom Attribute reflecting the unseen nature of the progression of the universe around everything, and is therefore very unknown and uncertain in terms of its tropes and trends. It appears that many of these cards are related to the "Chrono" and " " archetype, and manipulate turns and phases as both costs and ways to complete their effects. There are no specific descriptors to these monsters, though the symbol of the "Chrono" archetype is related to them indirectly. Their Xyz Materials are silver, and silver is the color associated with them.
Despite being a completely separate type of card to Monsters, Spells, and Traps, and not actually being an element of the world, VIRUS is sometimes used as an Attribute in fan-made content, primarily used on germ-like monsters. VIRUS monsters become DARK when translated to real-life cards. VIRUS monsters are associated with the color black, and VIRUS Xyz Monsters possess black Overlay Units.
Monsters that are VIRUS Attribute in fan content:
- Dark Allergen
- Scurvy Spitter
- Gobblegut Germ
- Cancer Crusher
- Pustule Pod
- Leukemia Latcher
- Number 37: Zero Passion Pandemic