Continuous Spell Cards are Spell Speed 1 Spell Cards that stay on the field once they are activated. These are still Spell Cards and can therefore be removed by certain cards such as Harpie's Feather Duster.
The effects of Continuous Spell Cards do not start a Chain.
Example[]
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Gameplay and terminology |
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| Card layout | | | Rarities | | | Card types |
Monster |
| | Spell | | | Trap | | | Skill |
Normal • Continuous • Field | | Other† |
Equip • Ritual • Speed Spell ( Normal • Quick-Play • Ritual) Non-game • Character • Checklist • FAQ • Strategy • Tip | | Related | |
| | Game mechanics |
| | Card effects |
Types |
Condition (Archetype • Archetype-exclusion • Level • Name • Rank • Summoning • Common • Normal • Special • Fusion • Ritual • Victory) • Cost (Maintenance cost) • Monster • Continuous • like • Ignition • Like • Quick • Like • Trigger • Like • Flip • Unclassified • Control only one • Field-Unique • Match winner • Summon monster • Unconfirmed
Mandatory • Optional • Lingering • Once per turn | | Speeds | |
| | Summoning |
Types | | | Mechanics |
Summoning Rules • Double Tributer • Material • ( Fusion • Fusion Substitute • Synchro • Synchro Substitute • Xyz • Link) • Alloy† • Alloy Substitute† • Broadcast† • Broadcast Substitute† • Burst† • Burst Substitute† • Chain-force† • Chain-force Substitute† • Chainlink† • Chainlink Substitute† • Chaos† • Chaos Substitute† • Code† • Code Substitute† • Composition† • Composition Substitute† • Constellation† • Constellation Substitute† • Construct† • Construct Substitute† • Cosmic† • Cosmic Substitute† • Cross† • Cross Substitute† • Crossover† • Crossover Substitute† • Dark Bind† • Dark Bind Substitute† • Delta† • Delta Substitute† • Dreamer† • Dreamer Substitute† • Driver† • Driver Substitute† • Emblem† • Emblem Substitute† • Enchant† • Enchant Substitute† • Enhance† • Enhance Substitute† • Esper† • Esper Substitute† • Evolute† • Evolute Substitute† • Evolution† • Evolution Substitute† • Extract† • Extract Substitute† • Extreme† • Extreme Substitute† • Galaxy† • Galaxy Substitute† • HYPERFORCE† • HYPERFORCE Substitute† • Hybrid† • Hybrid Substitute† • Imaginary† • Imaginary Substitute† • Legend† • Legend Substitute† • Legion† • Legion Substitute† • Maestro† • Maestro Substitute† • Mana† • Mana Substitute† • Marshal† • Marshal Substitute† • Master† • Master Substitute† • Mega† • Mega Substitute† • Mirage† • Mirage Substitute† • Mixmatch† • Mixmatch Substitute† • Neon Positive† • Neon Positive Substitute† • Nova† • Nova Substitute† • Overdrive Material† • Overdrive Substitute Monster Substitute† • Parallel† • Parallel Substitute† • Persona† • Persona Substitute† • Plasma† • Plasma Substitute† • Positive† • Positive Substitute† • Pressure† • Pressure Substitute† • Quasar† • Quasar Substitute† • Reactor Material† • Reactor Substitute Monster Substitute† • Resolve† • Resolve Substitute† • Reverse† • Reverse Substitute† • Royal† • Royal Substitute† • Spectrum† • Spectrum Substitute† • Spiritual† • Spiritual Substitute† • Terrain† • Terrain Substitute† • Timewarp† • Timewarp Substitute† • Transmute† • Transmute Substitute† • Triad† • Triad Substitute† • Unification† • Unification Substitute† • Unity† • Unity Substitute† • Upgrade† • Upgrade Substitute† • Voodoo† • Voodoo Substitute† • Wild Card† • Wild Card Substitute† • Xynchro† • Xynchro Substitute† • Normal Summon Monster • Special Summon-only • Nomi • Ignoring the Summoning conditions |
| | Other |
Activation & Targeting Eligibility • Activation requirement • Difference between Costs and Effects • Chains, Activation, and Resolution • Engine ( Draw) • Advantage • Card • Field • Hand • One Turn Kill ( First • Zero) • Lockdown • Loop ( Controlled loop • Infinite loop) | | † Does not exist in the OCG or TCG |
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