Continuous Trap Cards are Trap Cards that stay on the field after activation. The effect(s) of these cards will remain active until the owner either cannot maintain a cost or condition, or it is destroyed. One example of a Continuous Trap Card is " ", which effectively freezes an enemy monster on the field, so it can neither change battle position, nor declare an attack.
Most Continuous Trap Cards require a cost to maintain, or possess a conditon under which the card is destroyed. Two Examples of these are " ", and " ". " " requires a cost of 700 Life Points to maintain, but " " is destroyed when the monster used with it is destroyed.
Another such example of a Continuous Trap Card is "negate's Trap Card's effects. However, since it's still Spell Speed 2, it cannot be used against cards like " ", " ", " ", or " ", since they are all Counter Trap Cards, and thus all Spell Speed 3.", which
You can activate Continuous Trap Cards, and activate their Ignition-like effects on the same Chain. For example, when your opponent activates "" you can activate " " and activate its effect on the same chain.
Also, cards such as "face-up on the field before the card it inflicts damage against is activated; you cannot chain these cards to the activation of the card type mentioned, and still maintain the effect of inflicting damage. This is because the timing has been missed; the card in question has already been activated." and " ", have to be
Some continuous trap cards also become monster cards when activated; like, which gives you more defense when you have no monsters.