Cracking the Code | ||
---|---|---|
![]() | ||
Card type | Spell Card ![]() | |
Property | Continuous ![]() | |
Lore Once per two turns, declare 1 card type (Monster, Spell or Trap). Draw a card. If you get it right, destroy this card and Special Summon 1 "Code Monster" of your choice from the Extra Deck.
| ||
Gallery • Rulings • Errata • Artworks • Tips • Trivia • Appearances • Names • Lores
|