The Darcel series is a series of DARK Machine-Type monsters, and another sub-Archetype of the Machine Emperors (or Meklords, which it has a form of). These parts are all purple in color, and when combined, they have a vaguely bat-shaped form. What makes Darcel unique is that unlike all other Machine Emperors/Meklords, Darcel's Guard Parts actually get weaker in terms of DEF as they level up. This is because Darcel utilizes an Anti-Piercing strategy with Darcel Guard 5 negating Piercing Damage and Darcel Guard 7 sending the damage right back to the opponent. The fact that Darcel Guards 3, 5, and 7 cannot be destroyed in battle makes Darcel formidable, but the parts are still vulnerable to card effects. Also, the strongest Attack and Guard Parts for Darcel require a certain Trap Card to Summon.
Name | Part | ATK | DEF |
Torso | 0 | 0 | |
Darcel Top | Head | 400 | 0 |
Darcel Attack | Arms | 1100 | 0 |
Darcel Attack 3 | Upgraded Arms | 1500 | 0 |
Darcel Attack 5 | Further Upgraded Arms | 1800 | 0 |
Darcel Attack 7 | Fully Upgraded Arms | 2200 | 0 |
Darcel Guard | Wings | 0 | 1300 |
Darcel Guard 3 | Upgraded Wings | 0 | 800 |
Darcel Guard 5 | Further Upgraded Wings | 0 | 300 |
Darcel Guard 7 | Fully Upgraded Wings | 0 | 0 |
Darcel Carrier | Legs | 900 | 500 |
Dark Core | "Core" card for Darcel | 0 | 0 |
Meklord Emperor Darcel | Full Form (OCG/TCG Version. Also called "Machine Emperor Darcel Infinity [Alternate]".) | 2400 | 0 |
Meklord Army of Darcel | Darcel's Army. (Also called "Machine Imperial Soldier Darcel Ein".) | 1500 | 1300 |
Enhancement Cards