|Dark Paladin, the Archmage of Destruction|
|Type(s)||[ Spellcaster/Fusion/Effect ]|
|ATK / DEF||2900 / 2400|
Lore" " + " "
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can negate the activation and effect of an opponent's Spell or Trap Card, and if you do, you can Set it to your side of the field. You can activate it during the same turn it was Set. Banish it when it leaves the field. At the start of the Damage Step, if this card battles a Dragon-Type monster: Destroy that monster. If this card is destroyed by battle or card effect: You can target 1 "" or 1 " " in your Graveyard; Special Summon that target, and if you have the other choice in your Graveyard, add it to your hand.