Dragon monsters are a powerful Type to contend with, often focusing on brute ATK strength and Fusion monsters, but most have special effects that add to their devastation.
As of now, the highest ATK monsters in the game, "Dragon Master Knight " and "Five-Headed Dragon " are Dragons. In addition, the most powerful Normal Monster is also a Dragon; "Blue-Eyes White Dragon ". "Red-Eyes B. Dragon " and "Rainbow Dragon " are also noticeable. Plus two monsters of powerful LV series, Armed Dragon LV10 and Horus the Black Flame Dragon LV8 are also Dragon Types.
Dragons also have their own two Structure Decks , Structure Deck 1: Dragon's Roar and Structure Deck 13: Revival of the Great Dragon , whose TCG counterpart is Structure Deck: Rise of the Dragon Lords .
To date there are no Flip Effect Dragon-Type monsters.
Gameplay and terminology Card layout Rarities Card types
Monster
Spell Trap Skill
Normal • Continuous • Field
Other†
Equip •
Ritual •
Speed Spell (
Normal •
Quick-Play •
Ritual )
Non-game •
Character •
Checklist •
FAQ •
Strategy •
Tip Related
Game mechanics
Card effects
Types
Condition (Archetype • Archetype-exclusion • Level • Name • Rank • Summoning • Common • Normal • Special • Fusion • Ritual • Victory ) • Cost (Maintenance cost ) • Monster • Continuous • like • Ignition • Like • Quick • Like • Trigger • Like • Flip • Unclassified • Control only one • Field-Unique • Match winner • Summon monster • Unconfirmed
Mandatory •
Optional •
Lingering •
Once per turn Speeds
Summoning
Types Mechanics
Summoning Rules •
Double Tributer •
Material • (
Fusion •
Fusion Substitute •
Synchro •
Synchro Substitute •
Xyz •
Link ) •
Alloy † •
Alloy Substitute † •
Broadcast † •
Broadcast Substitute † •
Burst † •
Burst Substitute † •
Chain-force † •
Chain-force Substitute † •
Chainlink † •
Chainlink Substitute † •
Chaos † •
Chaos Substitute † •
Code † •
Code Substitute † •
Composition † •
Composition Substitute † •
Constellation † •
Constellation Substitute † •
Construct † •
Construct Substitute † •
Cosmic † •
Cosmic Substitute † •
Cross † •
Cross Substitute † •
Crossover † •
Crossover Substitute † •
Dark Bind † •
Dark Bind Substitute † •
Delta † •
Delta Substitute † •
Dreamer † •
Dreamer Substitute † •
Driver † •
Driver Substitute † •
Emblem † •
Emblem Substitute † •
Enchant † •
Enchant Substitute † •
Enhance † •
Enhance Substitute † •
Esper † •
Esper Substitute † •
Evolute † •
Evolute Substitute † •
Evolution † •
Evolution Substitute † •
Extract † •
Extract Substitute † •
Extreme † •
Extreme Substitute † •
Galaxy † •
Galaxy Substitute † •
HYPERFORCE † •
HYPERFORCE Substitute † •
Hybrid † •
Hybrid Substitute † •
Imaginary † •
Imaginary Substitute † •
Legend † •
Legend Substitute † •
Legion † •
Legion Substitute † •
Maestro † •
Maestro Substitute † •
Mana † •
Mana Substitute † •
Marshal † •
Marshal Substitute † •
Master † •
Master Substitute † •
Mega † •
Mega Substitute † •
Mirage † •
Mirage Substitute † •
Mixmatch † •
Mixmatch Substitute † •
Neon Positive † •
Neon Positive Substitute † •
Nova † •
Nova Substitute † •
Overdrive Material † •
Overdrive Substitute Monster Substitute † •
Parallel † •
Parallel Substitute † •
Persona † •
Persona Substitute † •
Plasma † •
Plasma Substitute † •
Positive † •
Positive Substitute † •
Pressure † •
Pressure Substitute † •
Quasar † •
Quasar Substitute † •
Reactor Material † •
Reactor Substitute Monster Substitute † •
Resolve † •
Resolve Substitute † •
Reverse † •
Reverse Substitute † •
Royal † •
Royal Substitute † •
Spectrum † •
Spectrum Substitute † •
Spiritual † •
Spiritual Substitute † •
Terrain † •
Terrain Substitute † •
Timewarp † •
Timewarp Substitute † •
Transmute † •
Transmute Substitute † •
Triad † •
Triad Substitute † •
Unification † •
Unification Substitute † •
Unity † •
Unity Substitute † •
Upgrade † •
Upgrade Substitute † •
Voodoo † •
Voodoo Substitute † •
Wild Card † •
Wild Card Substitute † •
Xynchro † •
Xynchro Substitute † •
Normal Summon Monster •
Special Summon-only •
Nomi •
Ignoring the Summoning conditions
Other
Activation & Targeting Eligibility •
Activation requirement •
Difference between Costs and Effects •
Chains, Activation, and Resolution •
Engine (
Draw ) • Advantage •
Card •
Field •
Hand •
One Turn Kill (
First •
Zero ) •
Lockdown • Loop (
Controlled loop •
Infinite loop )
† Does not exist in the OCG or TCG