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The Playing Field is the area where duels are carried out. Gamemats and Duel Disks are often used as Playing Fields. Each player has their own Playing Field with 5 Monster Card Zones, 5 Spell/Trap Card Zones, a Graveyard, and spaces for the Main Deck, Extra Deck, and a Field Spell Card.

The field referenced by card effects is the combination of each player's Monster Card Zones, Spell & Trap Card Zones and Field Card Zone. Thus, the field is shared and each player has one side of it.

Overview of the Playing Field
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  • The top left Zone is the Field Card Zone. Only 1 Field Spell Card may be active at any time, and any new card that is activated here destroys one on the other side of the field, if present. You may not activate a Field Spell Card if there is one already present on your side of the field. You'd have to destroy the one already present on the field first, before playing your new one. A Field Spell Card may be also be Set here, instead of Activated. If it is Set, and there is already a Field Spell Card on your opponent's side of the field, that Field Spell Card is not destroyed.
  • The top right Zone is your Graveyard Zone, where your Graveyard is kept, also known as the "Discard Pile". Cards destroyed on the field, or discarded from the hand are sent here, unless specified otherwise.
  • The bottom right Zone is the Deck Zone is, where the Main Deck is placed. You may draw one card from it per turn during your Draw Phase, unless a card effect specifies you may not do so.


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