Lore5 "Crystal Beast" monsters
(This card is always treated as an "Ultimate Crystal" card.)
Must first be Fusion Summoned. Your opponent cannot target "Crystal Beast" cards you control with card effect or attacks, except this one. Once per turn; You can send any number of "Crystal Beast" cards in your Spell/Trap Zone to the Graveyard; Special Summon an equal amount of "Crystal Beast" monsters from your hand, Deck or GY. Twice per turn (Quick Effect): When your opponent activates a Spell/Trap Card, or monster effect; you can send 1 "Crystal Beast" monster from your Spell/Trap Zone, Negate the activation, and if you do, destroy that card. If this card is destroyed by your opponent; you can Special Summon 1 "Ultimate Crystal" monster (except Rainbow Dragon, the Supreme Crystal Beast) from your hand, Deck or Extra Deck, ignoring its Summoning Conditions.