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Siding Switch
Siding.jpg
Card type Trap Card Trap.png
Property Normal Normal.png
Lore
Activate when your opponent declares an attack against 1 "Steamer" or Machine-Type "Train" monster on your side of the field. Flip a coin and designate 1 adjacent Monster space as the attack target as determined by the result (Heads:Left, Tails:Right): If there is no card in the chosen space, the attacking Monster is switched to Defense Position; your opponent must send a number of cards from their Deck to the Graveyard equal to the attacking Monster's Level.
Sets Railroading Spirit
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