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Spell Cards (formerly known as Magic Cards) are green-colored cards that have various effects to alter the play of the game. Often, a Spell Card has a single effect to provide a bonus to the user or a weakness to the opponent. All Spells are Spell Speed 1, with the exception of Quick-Play Spells, which are Spell Speed 2. You may play as many Spell Cards as you would like per turn.
Although Spell Cards are often not as powerful as a Trap Card, they have the advantage that they may be played the turn they're drawn without having to Set them first. A Set Spell Card may be activated the turn it is Set as well (with the exception of Quick-Play Spell Cards).
Used properly, a single Spell Card can significantly alter the game in the user's favour.It isn't uncommon for a player to win a Duel with the use of a single Spell Card. " " is a common example of a Spell Card that is capable of winning a Duel (though it has since been Forbidden).
A Spell Card's type is designated by a symbol to the right of the words "Spell Card". The various Spell Card Types are:
- Normal Spell; No Symbol
- Continuous Spell, symbolized with an "infinity" symbol.
- Equip Spell, symbolized with a "plus" symbol.
- Quick-Play Spell, symbolized with a lightning bolt.
- Field Spell, symbolized with a compass.
- Ritual Spell, symbolized with a torch.
Types by wiki contributors
- Pressure Spell cards, Symbolized with a sparkle to represent a miracle.
- Fragment Spell Cards, Symbolized with two of the arrows of the compass from the Field Spell Cards.
Types of Monster Cards
Types of Spell Cards
Types of Trap Cards
Other Types of Card
ATK - DEF - Level - Rank - Attribute - Type
Playing Field Zones
Types of Summon
Types of Monster Effects
Types of Effect Monsters
Types of Spell Speed
Aqua - Beast - Beast-Warrior - Cyberse - Dinosaur - Dragon