The icon used for Splice Trap Cards.
A Splice Trap Card (スプライス罠(トラップ) Supuraisu Torappu ), is a unique Type of Trap Card . Each Splice Trap Card possesses two separate effects: A regular Trap Effect, and a Splice Effect . All Splice Trap Cards affect monsters with their effects, primarily through their Splice Effects in order to perform Hybrid Summons .
Splice Trap Cards can be activated in the same way as standard Trap Cards, and those with standard, "one-use" effects will equip themselves to a monster in order to make them a potential target for a Hybrid Summon. Splice Trap Cards are also capable of acting similar to Continuous Trap Cards by remaining on the field and affecting monsters. Splice Trap Cards that act similar to Continuous Trap Cards always have Ignition effects, either as their Trap Effect or their Splice Effect, in order to designate a target for Hybrid Summons.
Gameplay and terminology Card layout Rarities Card types
Monster
Spell Trap Skill
Normal • Continuous • Field
Other†
Equip •
Ritual •
Speed Spell (
Normal •
Quick-Play •
Ritual )
Non-game •
Character •
Checklist •
FAQ •
Strategy •
Tip Related
Game mechanics
Card effects
Types
Condition (Archetype • Archetype-exclusion • Level • Name • Rank • Summoning • Common • Normal • Special • Fusion • Ritual • Victory ) • Cost (Maintenance cost ) • Monster • Continuous • like • Ignition • Like • Quick • Like • Trigger • Like • Flip • Unclassified • Control only one • Field-Unique • Match winner • Summon monster • Unconfirmed
Mandatory •
Optional •
Lingering •
Once per turn Speeds
Summoning
Types Mechanics
Summoning Rules •
Double Tributer •
Material • (
Fusion •
Fusion Substitute •
Synchro •
Synchro Substitute •
Xyz •
Link ) •
Alloy † •
Alloy Substitute † •
Broadcast † •
Broadcast Substitute † •
Burst † •
Burst Substitute † •
Chain-force † •
Chain-force Substitute † •
Chainlink † •
Chainlink Substitute † •
Chaos † •
Chaos Substitute † •
Code † •
Code Substitute † •
Composition † •
Composition Substitute † •
Constellation † •
Constellation Substitute † •
Construct † •
Construct Substitute † •
Cosmic † •
Cosmic Substitute † •
Cross † •
Cross Substitute † •
Crossover † •
Crossover Substitute † •
Dark Bind † •
Dark Bind Substitute † •
Delta † •
Delta Substitute † •
Dreamer † •
Dreamer Substitute † •
Driver † •
Driver Substitute † •
Emblem † •
Emblem Substitute † •
Enchant † •
Enchant Substitute † •
Enhance † •
Enhance Substitute † •
Esper † •
Esper Substitute † •
Evolute † •
Evolute Substitute † •
Evolution † •
Evolution Substitute † •
Extract † •
Extract Substitute † •
Extreme † •
Extreme Substitute † •
Galaxy † •
Galaxy Substitute † •
HYPERFORCE † •
HYPERFORCE Substitute † •
Hybrid † •
Hybrid Substitute † •
Imaginary † •
Imaginary Substitute † •
Legend † •
Legend Substitute † •
Legion † •
Legion Substitute † •
Maestro † •
Maestro Substitute † •
Mana † •
Mana Substitute † •
Marshal † •
Marshal Substitute † •
Master † •
Master Substitute † •
Mega † •
Mega Substitute † •
Mirage † •
Mirage Substitute † •
Mixmatch † •
Mixmatch Substitute † •
Neon Positive † •
Neon Positive Substitute † •
Nova † •
Nova Substitute † •
Overdrive Material † •
Overdrive Substitute Monster Substitute † •
Parallel † •
Parallel Substitute † •
Persona † •
Persona Substitute † •
Plasma † •
Plasma Substitute † •
Positive † •
Positive Substitute † •
Pressure † •
Pressure Substitute † •
Quasar † •
Quasar Substitute † •
Reactor Material † •
Reactor Substitute Monster Substitute † •
Resolve † •
Resolve Substitute † •
Reverse † •
Reverse Substitute † •
Royal † •
Royal Substitute † •
Spectrum † •
Spectrum Substitute † •
Spiritual † •
Spiritual Substitute † •
Terrain † •
Terrain Substitute † •
Timewarp † •
Timewarp Substitute † •
Transmute † •
Transmute Substitute † •
Triad † •
Triad Substitute † •
Unification † •
Unification Substitute † •
Unity † •
Unity Substitute † •
Upgrade † •
Upgrade Substitute † •
Voodoo † •
Voodoo Substitute † •
Wild Card † •
Wild Card Substitute † •
Xynchro † •
Xynchro Substitute † •
Normal Summon Monster •
Special Summon-only •
Nomi •
Ignoring the Summoning conditions
Other
Activation & Targeting Eligibility •
Activation requirement •
Difference between Costs and Effects •
Chains, Activation, and Resolution •
Engine (
Draw ) • Advantage •
Card •
Field •
Hand •
One Turn Kill (
First •
Zero ) •
Lockdown • Loop (
Controlled loop •
Infinite loop )
† Does not exist in the OCG or TCG