The first thing I need to know is what exactly confuses you about the Established Standards/Guidelines? Is something vague or did you actually read it? --Comet Knight (talk) 16:49, February 26, 2013 (UTC)
I would like to see the updates, and I'll see if I want to use it. You can use my PowerGami archetype in your Booster Packs if you want, just as long as you credit me for it! :)
About the edits....
Let me just first say that I really appreciate that you care a lot about this archetype and I was really interested in the changes you made. I will say that some of them are great (such as the 3-attack rule, PowerGami Tank effect, and pictures). However, the point of the archetype is that it is supposed to be stall/defensive deck (at first) that forces opponents into getting them to use their effects. That's why there are so much cards that support it from being destroyed. And then that's why there's the recycle effect of the cards, such as Paper Box Gift and PowerGami Castle Gates. Then after the defenses pull through, they are supposed to be offensive afterwards, which explains the lockdown effects of the PowerGami Synchro Monsters and the swarming effects of them. Plus, some of the card text you used for some of the cards is kind of outdated (such as the "damage calculation applied normally part"). I'm probably acting like an uptight douchebag right now who doesn't want change, but sorry for offending you. I did really like your ideas, though, and I might consider them.
No problem :)